AI Insights · Timothy · April 2024
Top 5 2D Realistic Games on Android in Greece: Q1 2024 Performance
A detailed look at the performance of the top 5 2D realistic games on the Android platform in Greece during Q1 2024, including trends in downloads, revenue, and active users.
In Q1 2024, the top 5 2D realistic games on the Android platform in Greece demonstrated varying performance in terms of downloads, revenue, and active user trends. Here’s a closer look at the data sourced from Sensor Tower:
8 Ball Pool Throughout the quarter, weekly revenue for 8 Ball Pool fluctuated, peaking at around $4.2K in early January and gradually declining to approximately $2.6K by the end of March. Weekly downloads saw an initial spike of 3.5K in the first week, reaching a high of 3.9K in mid-February before tapering off to about 2.4K by the end of the quarter. Active users also experienced a slight decline from 26.4K in early January to 24.1K at the end of March.
Sea of Conquest: Pirate War Sea of Conquest: Pirate War experienced a significant increase in weekly revenue, starting from $179 in early January and reaching up to $5.2K by the end of March. However, weekly downloads showed a steady decline, dropping from 6.4K in January to just 641 by the end of March. Active users followed a similar downward trend, starting at 3.5K in early January and decreasing to around 1.5K by the end of the quarter.
Doomsday: Last Survivors Doomsday: Last Survivors maintained a relatively stable revenue stream, with weekly revenue fluctuating between $3K and $4.5K throughout the quarter. Downloads started at 2.2K in early January, peaking at 3.1K mid-month, and then gradually decreased to about 1.9K by the end of March. Active users remained consistent around 8K, with minor fluctuations throughout the quarter.
World of Water World of Water saw a slow but steady increase in weekly revenue, starting at $25 in late January and reaching $117 by the end of March. Downloads initially spiked to 10.9K upon release in late January but quickly dropped to around 1K by late March. Active users mirrored this trend, starting at 8K and declining to approximately 1.3K by the end of the quarter.
Forge of Empires: Build a City Forge of Empires: Build a City had a varied performance, with weekly revenue starting at $927 in early January, dipping, and then rising again to approximately $1.5K by mid-March. Downloads saw an unusual spike to 6.3K in mid-February before dropping back to around 100 by the end of March. Active users saw a significant increase from 1K in early January to a peak of 6.7K in early March, before declining to 2.3K by the end of the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.